Wise Remorse and Shame
Theresa Devine Theresa Devine

Wise Remorse and Shame

Wise Remorse and Shame are two distinct responses to having done something that conflicts with one’s values or the values of a group. Though they can both involve feelings of guilt or regret, they differ significantly in how they affect self-perception, emotional regulation, and the potential for growth.

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Designing to Create a Sense of Competence
Theresa Devine Theresa Devine

Designing to Create a Sense of Competence

Chaos can undermine an individual’s sense of competence by disrupting established routines, generating uncertainty, and creating an environment in which previously reliable skills and strategies may no longer suffice.

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Research: Crafting Systems, DQXI
Theresa Devine Theresa Devine

Research: Crafting Systems, DQXI

In Dragon Quest XI: Echoes of an Elusive Age, the crafting system centers around the Fun-Size Forge, a portable blacksmith-like tool that lets you create and upgrade weapons, armor, and accessories.

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Redo: The Breath-Powered Fan Mechanic
Theresa Devine Theresa Devine

Redo: The Breath-Powered Fan Mechanic

The “fan focus” card isn’t quite hitting the mark as a game mechanic. An the idea of negative cards isn’t quite what I want. So this is an attempt at a second design idea. This is a crafting mechanic.

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Level One: Jordan’s Worries
Theresa Devine Theresa Devine

Level One: Jordan’s Worries

Jordan is a 12-year-old boy with a passion for soccer, often devoting hours each day to refining his skills. He cares deeply for both of his parents, but their frequent arguments fill him with stress and uncertainty. Part of his love for soccer stems from the extra closeness it brings with his mom, yet he fears this bond will make his dad feel left out. Longing for a healthier way for his parents to settle their conflicts, Jordan hopes they can restore the supportive environment he needs to pursue his athletic dreams and protect his emotional well-being. Although he’s driven by a fear of feeling worthless and a strong need to feel valuable, the tension at home fuels his anxiety, nervousness, and sadness—making it his greatest obstacle.

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I Read the Chapter
Theresa Devine Theresa Devine

I Read the Chapter

Karey’s chapter, “Interparental Conflict, Parental Relationship Dissolution, and the Development of Children’s Coping,” (1) profoundly influenced my thinking on how children respond to parental disputes. One of the most striking insights I took away was the idea that, without effective intervention, a child often ends up having to choose between parents. In situations where the two adults can’t stop fighting, the child is forced to protect their own mental health by aligning more strongly with one parent. This heartbreaking reality underscores the importance of finding new approaches to help children develop healthy, adaptive coping strategies when they are caught in the middle of interparental conflict.

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Multi-layered Plan for the Game
Theresa Devine Theresa Devine

Multi-layered Plan for the Game

During our design meeting on September 17, 2024, we set forth a multi-layered plan for our upcoming game, aiming to create an engaging yet educational experience suitable for both children and parents. This plan involves developing a series of dedicated documents that capture our creative vision.

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Needs, Strategies, Scenarios
Theresa Devine Theresa Devine

Needs, Strategies, Scenarios

In our latest design meeting on September 10, 2024, we envisioned a card-based experience that merges the narrative depth of time-manipulation games like Braid with the flexibility of collectible card mechanics. It was a really good design meeting.

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Setting, Context, and Chain Reactions
Theresa Devine Theresa Devine

Setting, Context, and Chain Reactions

We got into a discussion about how the story can manifest and looked at some options. There was a surprise ending to this meeting. Read the blog post to find out what it was...

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What makes a game fun?
Theresa Devine Theresa Devine

What makes a game fun?

As I begin this design project I am thinking about this issue of fun. I want this game to be fun for the players and yet live up to its goal to change the behaviors of parents who play it. My first thoughts are that that…

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Combining Methodologies…
Theresa Devine Theresa Devine

Combining Methodologies…

Design Process. The proposed study employs humanistic methods of qualitative research analysis, narrative inquiry, and hermeneutic evaluation. The primary objective of the project is…

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