Games as a New Predicate for Art: What can Arthur Danto's Theory Reveal about the Role of Games in Art? (2015)
The idea of a "predicate" is a way of understanding creative innovation introduced by Arthur Danto in his 1964 essay "The Artworld." This article is derived from a line of inquiry extending from this essay that explores this question: are games a new predicate for Art? This study is interested in articulating his theory and using it to elucidate how games might influence Art. It discovers and proves that games enrich the Artworld by introducing the predicate of intermingled reality.