Game Worlds: A Howard Becker Influenced Institutional Theory of Games. (2016)
This article presents a methodology to decipher and explore this question: is Art a new predicate, a new way to introduce creative innovation, for games?
Examining Art as a new way to innovate for Games introduces the idea that there are low and high games, signified thusly: games and Games. The process exposes, through an examination of Games that are Art, there are currently six (6) Art predicates for Games. This study also reveals that these newly found predicates are, indeed, defining traits of Games that are works of Art. In discovering these traits this article identifies the boundaries of an already existing "Gameworld" as Arthur Danto might have seen it, if he had been inclined to conduct such a study.